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Computing

Intent:

At Pyrcroft Grange, our main purpose during ICT is to use technology safely, respectfully, and responsibly. We aim to create and nurture our Digital creators of future generations to come, using computing and ICT as an integral aspect of all areas of life skills.

The children will learn a broad set of skills to support, enhance and develop their knowledge, therefore providing them with life skills, in preparation for an ever-growing digital world.

Aims:

· An algorithm is a precisely defined procedure; Understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions.

· The best way for pupils to learn what an algorithm is, and how it can be implemented as a program, is to write some programs themselves. Programming involves taking an idea for doing something and turning it into instructions the computer can understand.

· Most programs don’t work as they should first time round; One of the most rewarding aspects of programming is finding and fixing these mistakes. Mistakes in programs are called ‘bugs’ and finding and fixing them is ‘debugging’.

· Creating digital content has many practical possibilities. These include commonplace tasks such as word-processing, creating pictures using paint packages, working with digital photographs and videos, (including animations), writing computer programs, and creating online content.

· Manipulating digital content is likely to involve using one or more application programs. The skill is not just using the software tools, but also knowing how best to change the content for the audience and purpose, and to consider principles of good design.

· Retrieving digital content could be the reverse of storing: the skills of opening and saving documents. Retrieving content requires you to know what you called the file, what file type it is, and where you stored it.

Implementation:

· Practical implementation using the Scratch, Notepad to create HTML to make websites programming.

· Practical implementation using Lego WeDo 2.0 to build structures with working Motors. (Part of STEM)

· Trips for Year 6 to Bletchley Park to enhance the extent of Coding during World War II and how it relates today.

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